AI Insights · Timothy · January 2022
Top 5 Pokemon Collector Games Performance in Croatia Q4 2021
In Q4 2021, Pokémon collector games like Pokémon GO and Pokémon UNITE showed varied performance in Croatia, with notable trends in weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the performance of the top five Pokémon collector games in Croatia showed varied trends across downloads, revenue, and active users. Here’s a closer look at how each app performed.
Pokémon UNITE from The Pokémon Company saw a decline in weekly downloads, starting at 6.6K in late September and dropping to around 648 by the end of December. Revenue also decreased, peaking at $1.1K in the last week of September and falling to approximately $129 in the final week of December. Active users followed a similar downward trend, beginning at 9K and ending the quarter at around 2.5K.
Monster Box! by Yso Corp experienced fluctuations in downloads, starting at 2.9K in late September and seeing a low of 298 in mid-December before climbing back to 751 by the end of the quarter. Revenue was minimal, with the highest being $41 in mid-October. Active users decreased from 4.7K in late September to around 1.3K by the end of December, with a slight uptick in the final week.
Pokémon GO from Niantic, Inc. maintained strong performance throughout Q4. Weekly revenue peaked at $2.8K in mid-November, while downloads fluctuated, reaching a high of 1.1K in mid-November and closing the quarter at 975. Active users remained robust, starting at 57K and ending at around 42K.
Hyper Cards by PlayEmber Sp. z o.o. showed a decline in downloads, starting at 2K in late September and dropping to around 707 by the end of December. Active users also decreased, beginning at 3.3K and ending the quarter at approximately 1.1K. The game did not generate any revenue during this period.
Pokémon Quest from The Pokémon Company had consistent but low download numbers, starting at 153 in late September and ending at 211 by the end of December. Active users remained steady, beginning at 441 and closing the quarter at about 496. Like Hyper Cards, this game did not generate any revenue during Q4.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.